![]() Dead Space was just a simple haunted house story that we later pasted a personal aspect on top of - a lost girlfriend who is really dead. "Oh yes! We knew so little about story back then, and overruled our writers on a lot. It's literally the worst writing in games, but seems to have no ill effects." Yet it doesn't seem to ruin it for many, many people. For instance, Gears of War: It contains atrocious, offensive violations of story basics. "Story can only ruin a game for those people who care about story, so it's a conditional answer. In what has to be one of the stranger interviews you'll hear (or read about) in a while, Beaver gnashes into Gears and its litany of literary shortcomings, but then seems to backtrack, admitting that he and the rest of the team in charge of the Dead Space series have their challenges as well: In the same breath, Beaver explains how poor storytelling isn't necessarily a detriment to many gamers, later proclaiming that writing in the original Dead Space was almost equally abhorrent. ![]() ![]() The bombastic, brotastic third-person shooter has all the tropes of a classic "shoot first, ask questions never" '80s B-action movie, and even Cliff Bleszinski has acknowledged yearning for a greater " Band of Brothers" vibe.īut just how does it compare to the rest of the industry landscape? According to Dead Space story producer Chuck Beaver ( Everything or Nothing, 007: Nightfire) - speaking in an official EA interview - Ge ars of War's writing is 'atrocious' and represents the worst games have to offer. It's doubtful anyone looks to Gears of War as the pinnacle of video game storytelling.
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